Check Self Out is a playful simulation of a supermarket self checkout, that checks you out while you check yourself out.
It's kind of a video-game, somewhat an installation, and slightly a performance.
This video is assembled from screen recordings captured at ACMI WIP Night, February 2025.
I started making the project as part of my practice based PhD research on subversive game design as an approach to troubling the sensor society. The work is a response to my own experiences of being rendered as a datafied body in Australian Supermarkets.
The project is arranged our 3 core design intentions:
Thank you to Charlotte Galvin for redeveloping the Aero UI elements, and the hardworking game developers and researchers at the RMIT Centre of Digital Ecosystems for their ongoing support throughout the projects' development.