ANCESTRAL THREADS: A quest for character authenticity through cross-generational storytelling.
Ancestral Threads is an online and offline exhibition, with works designed for both modes. I developed the digital interface for the project alongside supervisors Jennifer Lade and Marigold Bartlett, and a team of Curators. The interface was developed using the Spline Design Tool.
About the Project
We invite you to come and have a conversation with Games staff and students about what we do in Games. Through this exhibition and showing of work we want to challenge some of the stereotypes you might have about what Games students, staff and industry practitioners do, and the vast difference between the consumers of games and the creators of games; especially those we strive to shape at RMIT Games.
In the Creative Practice 1 Studio we encourage the development of authentic characters in games through the stories of (very) old people. Many students choose to interview their grandparents thus bringing their diverse backgrounds into the studio. This unconventional approach to games character creation runs parallel with increasing diversity in those who make, and those who play games. Melbourne currently has a highly successful Independent Games environment where significant interrogation of cultural appropriation, gender stereotypes and inclusivity has resulted in a move towards more personal and culturally exploratory games.